This patch includes major improvements across the board — from building and villager behavior to UI and performance. We’ve fixed crashes when starting a new game, resolved keybinding issues, overhauled build snapping, improved AI logic, cleaned up the tech tree, and delivered a ton of quality-of-life improvements. Expect a smoother, more intuitive experience with added polish and greater stability.
Key Fixes & Features
- Players should no longer crash when clicking New on the main menu
- Rebinding arrow keys should no longer interrupt movement
Gameplay & Systems
- Villagers now eat properly to resolve hunger/starvation
- Crafting now works with the Tavern Keeping job
- Campaign now continues properly after the church quest (matches Sandbox behavior)
- Hunger now impacts morale more fairly (decay timing fixed)
- Morale from bad weather reduced (less punishing)
- New recruits gain a temporary morale boost
- Grumpy trait penalty reduced (from -10 to -5)
- Trait updates:
- “Lazy” trait replaced with a new version
- Temporary “Intelligent” trait added
- Trait effects now correctly apply when reassigned
- Beds are now only usable when villagers are in the rest state
- Building types now apply proper tags to the kingdom system
- Challenge timers increased to give players more breathing room
AI & Villagers
- Improved idle behavior and movement logic
- Increased AI timeout duration to reduce stuck states
- AI avoids reloading hand-placed characters
- Villagers no longer require upkeep unless morale drops below 20
- Tier 1 and Tier 2 villagers now have short descriptions
- Fixed AI walking under stairs and clipping through pews
Build System & Placement
- Reworked snapping system:
- Toggle between None, Small (25), and Large (50)
- Removed CTRL + Scroll snap distance adjustment
- UI now shows snap modes instead of distances
- Fixed buildings merging or shifting positions unexpectedly
- Building upgrades now preserve custom names
- Dining tables no longer float
- Structure part replacement re-enabled (toggle with ‘Y’)
- Fixed trace bug when switching camera views
- Extended roof weather-blocking volumes
- Disabled Niagara components during placement
- Fixed collision issues on some doors and pews
- Weather-blocking volumes can no longer be altered in packaged builds
- Tables now contribute correctly to housing requirements
- Build menu now displays locked items
- Clay and iron ore now appear in the storehouse UI (not stored by default)
- Gables rescaled and better aligned with roofs
UI & User Experience
- Build “Replace Mode” checkbox replaced with clear On/Off labels
- Storehouse menus fully synced and unified
- Market menu item info is now consistent across all menus
- Scenario menu and text updated
- Added “Edit Character” button to main menu
- Snap mode toggle feedback added to build input overlay
- Keybind added for structure replacement toggle
- Quit warning now shows time since last save
- Load button added to the main menu
- Dialogue menus improved in story sequences
- ESC key now attempts to close dialogue (work in progress)
- Fixed UI issues during story events and character renaming
- Improved text clipping, alignment, and button interaction
- Character limits added to building name fields
- Tech tree split into multiple pages for easier navigation
- Updated visuals for GenAI menus
- Reorganized and cleaned up research UI
- Research nodes now properly reflect kingdom tier requirements
Tech Tree & Research
- Fixed various broken nodes and navigation issues
- “Weapons Rack” renamed to “Hunting Weapons”
- Forager’s basket added to starting research in campaign
- Forager research now displays the correct icon
- Nodes now unlock even if tier requirements are not present
- Tithe box behavior corrected
- Research now saves and loads properly
- Added “UnlockAllResearch” cheat command
Inventory & Items
- Player now starts with a sword
- Harvest task radius increased from 50m to 300m
- Fixed previously unstackable items now stacking correctly
- Fixed highlight lingering after unequipping the hammer
Save & Load System
- Save system now uses local time
- Improved both manual and auto-save workflows
- Added “Reset All Settings” button
- Fixed disappearing video settings panel
- Storehouse item limits now saved
- Autosaves now labeled clearly and separated
- Load screen now shows detailed save metadata
- Fixed infinite loop when placing weapon racks
- Fixed load issues with hand-placed AI and roads
Controls & Input
- Snap mode toggle now works while holding the hammer
- Gamepad type (Xbox/PlayStation) now detected dynamically
Visuals & Art
- Rebuilt maps for improved performance and lighting
- Applied weather effects to stone foundations and floors
- Reduced forest berry bush density by ~25% (meadow density unchanged)
- Fixed prefab lighting that appeared too dark at night
- Missing furniture restored in campaign home
- Optimized lights like campfires and candles
- Re-enabled weather effects and improved time-of-day visuals
- Optimized texture memory