Greetings, Nobles,
Today we’re putting dates on the next stretch of Early Access — four updates between now and the end of November, what’s in each one, and when it lands.
The first step is already done. The 31 August patch brought performance and memory improvements plus bug fixes, and it’s the first entry on the same schedule as everything below.
Ranged & Interface Update — September 18
- Ranged Attack rework
- Interaction wheel improvement
- UI polishing
- Low-end devices performance improvements
- Bug fixing
Combat & Interaction, Phase 1 — October 8
- New combat system, first phase
- New interaction system, first phase
- Improvements: snapping, buy/sell menu, inventory interaction, crafting inventory
- Bug fixing
Village Life, Phase 2 — October 29
- Combat and interaction systems, second phase
- Improvements: fishing, villager management, NPC talk, mid-game and later performance
- Third person building improvement
- Bug fixing
Save & Onboarding Update — November 24
- Save system stabilization
- First-time player experience improvements
- NPC “lively” improvements
- Jump mechanic improvement
- Bug fixing
Watch the work happen
We’ve opened a work-in-progress channel on our Discord where you can see features while they’re still being built — early looks, rough edges and all. The ranged combat rework from September 18 is already up there. If you want to see what’s coming before it ships, and tell us what you think while it can still change, join us.
Why we’re naming dates now
Our new development team is in, and this is their current schedule. Performance on lower-end machines was originally planned for October. It moved up to September 18. What comes after November, we’ll talk about when we can be specific about it. These dates are targets and may shift as development continues. Full patch notes will follow with each update.
Thank you for the bug reports and the feedback — keep them coming.